Not much is known about Halo Infinite. At Microsoft`s E3 2019 press conference earlier this year, the company revealed that Master Chief`s latest adventure would be an Xbox Scarlett launch title--in addition to releasing on Xbox One and PC--sometime during holiday 2020. Now, corporate vice president of Xbox Games Studios, Matt Booty, has revealed some more details on the upcoming title during a recent interview with Game Informer.`The first thing that is really cool and where that game is headed, is how they`re [343 Industries] thinking about expanding the world,` Booty explained. `I won`t go so far to say `sandbox` because we bring up sandbox and people seem to overload that term with a lot of other things. But what the team is doing to build a bigger universe and a bigger set of gameplay scenarios, and sort of more things to explore is awesome.`Halo Infinite runs on 343 Industries` brand-new Slipspace game engine, which studio director Chris Lee said is aimed at supporting Halo titles for 10 years to come. `The things they`re working on are really cool. As they bring the Slipspace Engine up to date with where we`re at in terms of graphics these days, there`s just some cool stuff,` Booty went on the say. `Design-wise, it`s been really cool to see them get back to some of the shape-language and design-language of some of the earlier Halos. It could be said that, Halo, when you get into Halo 5, maybe it was getting a little `busy` design-wise. [For Halo Infinite] it feels more modern and more clean, but also there are stronger echoes back to the roots of Halo. I would say visually impressive and more expansive.`Getting back to the roots of Halo has been a common thread amongst the drip-feed of information regarding Halo Infinite. Earlier this year, Brian Jarrard, community director at 343, shared a blog post revealing the long-awaited return of split-screen support to the series in Infinite. The studio also announced that it would support LAN multiplayer, and co ...
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